I wanted to explain -yet again- why I find so interesting the ACW. A quite modern Republic, with a great Constitution and not even a Century of existence torn apart by a political argument (and two very different ways of life). Was a State paramount in legislation inside his border limits? or do the Central U.S.A administration superseded those and could prevail over the State decisions?… in fact that was the original dispute brewing for years until it exploded. Of course the matter of slavery was a very important issue but it was “used politically later on” because the Constitution allowed it! Of course it was also the time of abolition everywhere around the world and the Confederacy “way of living” or economy if you prefer was doomed as it was.
You have a war to wargame that starts at Bull Run / First Manassas with similarly clad (some Union Regiments wore grey and some Confederacy wore Blue) amateur Armies. And from then on until Appomattox you have practically all, Attacks, Defenses, Infantry entrenching, Sieges, Cavalry Raids, Cavalry Battles, Mini-Campaigns as Jackson’s Valley one!, Outflanking moves by whole Armies… the change from Napoleonic Warfare to nearly WWI tactics and above all a list of colorful characters, General Lee, who was offered command -and refused loyal to Virginia- of the Union Armies at the beginning of the crisis -tell me which other war has that characteristic- General Grant who understood modern war and was all business, Sherman (a total war believer), Sheridan, Longstreet, Beauregard, JEB Stuart, Custer, Kilpatrick, Gregg, Buford, Meade, Picket, Hood, Johnston… I could go on and on. Even fanatics of naval warfare can have their day. Railways, Telegraph, Balloons, Ironclads, it is really a fascinating period…
Rules aplenty exist -I work my own as usual- but some commercial one’s are very good, I used Fire&Fury with great satisfaction. You will pay your money and get your choice. I am quite liberally minded and do not preach or ask for proselytes -perish the thought- One of the FUN of the period is the sheer incompetence of generalship -not exclusively in the Union side- political appointed Generals who could not command a corporal’s guard. I love chance cards in my games, you know what I mean, you throw a six and have to turn a card… lol… The First division has lost its way and would not come at all; The ADC with the orders has been shot and you know nothing of the change of plans; A fall from a horse has injured and incapacitated the leader of your Cavalry; and so on… but all this is not “original”.
Been solo has its rewards too. But a multiplayer game is real fun.
I fondly remember a Napoleonic game (Yes I was a Napoleonic geek for thirty years) I staged for several people -my brother and his friends from Barcelona- a long time ago… Aspern-Essling it was (but the players did not knew)… As the umpire I decided (or ruled) that commander and sub-commanders could only speak to each other when in base contact… all other communications where via couriers galloping with written messages!… I nearly died laughing seen the expressions on the faces of the Generals when reading messages!… puzzled does not even begin to describe it! long time friends did not understood the written instructions!… we had FUN!… lots of FUN and that is what is all about.