Well, an update was needed… Hooker’s first and second Divisions are tired/spent and Mansfield is coming up. Six Union Brigades depleted are going to the rear area and would not intervene in te battle again.
Same on the other side, Jackson’s Eight Brigades are gone to the rear spent/tired/out of ammo (whatever in my rules)… and concentrate around Sharpsburg… Funnily enough (say dice are wise) The Louisiana Tigers did put a fierce show until forced to retire.
We are in for Sumner’s attack and Burnside’s crossing the bridge of his name…
I may be accused of making the rules as things develop which is not true… by luck they do function but will adjust once this particular reenactment is finished.
Already another Post is in Facebook… do not know if I will publish here… do not know why the more the number of Posts on a subject the less Hits it gets… I guess the majority likes “something new all the time”.
U.S. Cavalry has always been a cherished subject since childhood… those John Ford movies did an everlasting work!
I saw this on Facebook (by Dave Mitchell) the other day and thought maybe change a little from Antietam in 6mm (You all must be tired of the subject by now!).
There are seven Posts so far… but that does not mean it equals seven turns or seven hours… so do not extrapolate please… it is a slow and quite parsimonious tale.
After chaotic fighting for the cornfield Hooker’s First Division retires and he throws in his other two divisions supported by Artillery. The Confederates also replaced their tired troops by fresh one’s and the fighting continues.
Sumner is advancing as planned and so is Mansfield!
The morning goes on… but the day is young yet… Burnside continues doing nothing… (except sending cavalry patrols to find a ford) McClellan is worried by his imaginary inferiority in numbers (THAT is very difficult to translate to the tabletop… but I guess having Franklin and Porter in RESERVE account for that!).
I can only play about an hour or so a day (and not everyday because real life intrudes a lot… but it is fantastic to have a permanent table in a safe place!… you know what I mean…no one is messing with the tabletop at all… but me)
So far so good. satisfied… still working on mechanisms but the battle flows quite right!
“In a way, a suite of pics that shows that it is easy to roleplay (in fact it was not even called roleplaying at all back then) with 54mm vintage Toy Soldiers… and “damn the torpedoes”…
As promised… a division of Hooker’s Corps goes forward, a Brigade simply refused to move so instead of 4 brigades only 3 make the attack… Confederates have their problems too. All that because one thing is “to move around in the countryside” and other to move against an enemy. (Dice involved simulated field of vision and local orography… but also excuses -read officer’s characteristics-to do not move…).
So I used red and blue dices to show the relative strength in numbers of Brigades. Those are added to a six sided dice result and there must be a real difference in pips to have a decisive result (one or two pips difference are ignored)… More in following attacks. Brigades have a tendency to stand or even recoil quite easily… more difficult to press attacks… There was even a case of enfilade fire that did not succeed!… I had fun (not guaranteed)!
As I have said before 4 turns is the maximum “time” (time is flexible again) a Brigade can stand on the frontline fighting… afterwards must retire tired even if victorious… some exceptions will be worked on further on. This is shown with the use of white and black mini dice. So in fact I micromanage the fights that seems “hours” to participants… while the rest of the Corps (both sides) await results.
Quite if not completely satisfied with the first experimental solo rules… ties where resolved with the turn of a card for each side… if that also (it did not happen) was a tie I have gone to the deck of ultra rare or unpredictable tides of war situations that happened in real life.
My kind of “game” is quite impartial and develops like a film or scene… I am an spectator of it… but I expect Armies to behave like the Historical one’s. So far so good.
Guess this afternoon I will proceed to reenact the first clash between Hooker and Jackson… it is slow sometimes I agree… but I am still experimenting with command&control and combat mechanisms. It must be tiresome to follow… but at least you have plenty of pics (curiously enough my mobile phone does it better than my old camera)…
My table is flat (got criticized by that in facebook) which does not mean the real terrain was flat at all that is taken care of by visibility options but also the fact that once firing starts smoke and noise will prevent God’s Own View… I mean it is probably God’s Own Scale… but the troops engaged where “lost” in the chaos of the firefight.
One of my phobias concerning Toy Soldiers is stands “balancing” in imposible positions over railroad scenery modeling terrain… sorry chaps… but this is what it is… neither troops fighting on top of woods a la LITTLE WARS TV way (which has very good points and creativity -aka Trafalgar- but not that particular one!)