Steve Snark’s Own Old Way. 54MM Classic wargame.

Visits: 77

It is a Boer war game. I put a stop on my own wargaming just before that. But it is impressive in a way.

Britain’s (it has been said before) never developed a proper ACW lot of figures, the majority were Boer Wars minis painted differently. Probably an exaggeration but with some truth in it…

I am sure Paul Watson appreciates!

Enjoy!

Simple but effective.
Look at the mounted General!
Boers
Line troops
Machine Gun!
Full Perspective
Artillery

Scott Lesch’s Own Battle of Puebla (First) Franco-Mexican War 1862.

Visits: 50

Those 54mm by Scott are always stirring toy soldiers!… Do not tell me the subject is well known!

Exotic to say the least!

Napoleon’s III intervention in Mexico (Because the Mexicans were not paying their international debt!)… follow the money!

Wonderful Toy Soldiers!

Enjoy!

French Attack!
Mexican Lancers!
Mexican Army Line
French Artillery.
French Elan!
Zouaves!

ANTIETAM/SHARPSBURG 1862 in 6mm (VIII)

Visits: 57

Well, an update was needed… Hooker’s first and second Divisions are tired/spent and Mansfield is coming up. Six Union Brigades depleted are going to the rear area and would not intervene in te battle again.

Same on the other side, Jackson’s Eight Brigades are gone to the rear spent/tired/out of ammo (whatever in my rules)… and concentrate around Sharpsburg… Funnily enough (say dice are wise) The Louisiana Tigers did put a fierce show until forced to retire.

We are in for Sumner’s attack and Burnside’s crossing the bridge of his name…

I may be accused of making the rules as things develop which is not true… by luck they do function but will adjust once this particular reenactment is finished.

Enjoy! (If you are interested in this series)

General view.

Burnside’s on the move… to the bridge…

Sumner’s advance (II Corps)

Confederates and Union troops from the first clash on the Right Flank retire spent/tired and are replaced by other units.

Hood’s Texans advance

Confederates behind rail fence at the Sunken Road.

Playing with Toy Soldiers (Gavin Holliday’s Own) part III

Visits: 52

Already another Post is in Facebook… do not know if I will publish here… do not know why the more the number of Posts on a subject the less Hits it gets… I guess the majority likes “something new all the time”.

LOL

I do what I can really!

Enjoy!

The Cavalry goes on reconnaissance…
Hussars… or Light Cavalry…
Small number commanded by a NCO.

Cavalry on the plains. (I)

Visits: 66

U.S. Cavalry has always been a cherished subject since childhood… those John Ford movies did an everlasting work!

I saw this on Facebook (by Dave Mitchell) the other day and thought maybe change a little from Antietam in 6mm (You all must be tired of the subject by now!).

So…

Enjoy!

I know it is Custer’s 7th
Spectacular fall…
Another view…

ANTIETAM/SHARPSBURG 1862 in 6mm (VII)

Visits: 44

There are seven Posts so far… but that does not mean it equals seven turns or seven hours… so do not extrapolate please… it is a slow and quite parsimonious tale.

After chaotic fighting for the cornfield Hooker’s First Division retires and he throws in his other two divisions supported by Artillery. The Confederates also replaced their tired troops by fresh one’s and the fighting continues.

Sumner is advancing as planned and so is Mansfield!

The morning goes on… but the day is young yet… Burnside continues doing nothing… (except sending cavalry patrols to find a ford) McClellan is worried by his imaginary inferiority in numbers (THAT is very difficult to translate to the tabletop… but I guess having Franklin and Porter in RESERVE account for that!).

I can only play about an hour or so a day (and not everyday because real life intrudes a lot… but it is fantastic to have a permanent table in a safe place!… you know what I mean…no one is messing with the tabletop at all… but me)

So far so good. satisfied… still working on mechanisms but the battle flows quite right!

Enjoy!

Follow up…
The Rebs have the cornfield (again)
Union passage of lines (retreating through fresh advancing Divisions…
Louisiana Tigers advancing…
Union fresh Brigades attack!
The clash!
Not through yet!… more to come…

Playing with Toy Soldiers (Gavin Holliday’s Own) part II

Visits: 52

For once I will repeat a text entirely!

“In a way, a suite of pics that shows that it is easy to roleplay (in fact it was not even called roleplaying at all back then) with 54mm vintage Toy Soldiers… and “damn the torpedoes”…

Eclectic? Yes

Old Fashioned? Yes

Childish? Yes

Fun? Yes

So…

Enjoy!”

Trrops cross over pontoon bridge!
Perspective
Detail
Seen from the back (queuing in fact).

All wargames deserve due RESPECT! (Steve Snark’s Own as seen in facebook)

Visits: 57

Do not tell me this Post is childish because it isn’t… wonderful Fortification or Castle (what you prefer), nice Toy Soldiers… and a PURPOSE!

Yes, the British are attacking the Russians!… it smacks of the Crimean war (War was War back then.. you know!)

How can you play (unashamedly) with Toy Sodiers…

Enjoy!

A russian castle… Sebastopol?
Fearsome guns!
The attack begins!
A lateral view…
Final rush!

ANTIETAM/SHARPSBURG 1862 in 6mm (VI)

Visits: 64

As promised… a division of Hooker’s Corps goes forward, a Brigade simply refused to move so instead of 4 brigades only 3 make the attack… Confederates have their problems too. All that because one thing is “to move around in the countryside” and other to move against an enemy. (Dice involved simulated field of vision and local orography… but also excuses -read officer’s characteristics-to do not move…).

So I used red and blue dices to show the relative strength in numbers of Brigades. Those are added to a six sided dice result and there must be a real difference in pips to have a decisive result (one or two pips difference are ignored)… More in following attacks. Brigades have a tendency to stand or even recoil quite easily… more difficult to press attacks… There was even a case of enfilade fire that did not succeed!… I had fun (not guaranteed)!

As I have said before 4 turns is the maximum “time” (time is flexible again) a Brigade can stand on the frontline fighting… afterwards must retire tired even if victorious… some exceptions will be worked on further on. This is shown with the use of white and black mini dice. So in fact I micromanage the fights that seems “hours” to participants… while the rest of the Corps (both sides) await results.

Quite if not completely satisfied with the first experimental solo rules… ties where resolved with the turn of a card for each side… if that also (it did not happen) was a tie I have gone to the deck of ultra rare or unpredictable tides of war situations that happened in real life.

My kind of “game” is quite impartial and develops like a film or scene… I am an spectator of it… but I expect Armies to behave like the Historical one’s. So far so good.

More next days.

Enjoy!

Some Brigades get lost or simply not move. Uncoordinated movements.
Long distance firefight. Skirmish.
Firing inside the Cornfield.
General view of First Division (Union) attack.
Sort of Climax.
Still polishing rules but satisfied.
End of first fight! (for the moment) Yellow markers means it is the end of the fight for those Brigades.